Andor's Trail Documentation
Andor's Trail Docs
NPC's and their creation
Experience and Leveling Up
Equipment and Inventory
Content Creation Tutorials
Quests should offer as much choice as possible to the player. Prefer quests that can be solved in more than one way. Examples of solutions to quests:
The player gains gold at the expense of the well-being of NPCs.
The player gains stats, but some NPC dies.
The player helps a NPC by sacrificing a piece of equipment.
The player gains trust from some NPC, but has to travel to a lot of places and do a lot to gain trust.
The player chooses to side with the main monster boss, and gains equipment but also distrust from other NPCs.
The player chooses a conversation option stating that they have no intention of performing the quest.